
Weapons
The long sword combines reach and agility, ideal for head-on engagements and quick pressure.


A two-handed staff for striking rather than thrusting. Its long reach helps control space and maintain tempo.
Double-ended Staff
A long double-ended weapon that can strike from either end, offering more angles but requiring extra control.

Use both hands
Dual Swords
The long sword combines reach and agility, ideal for head-on engagements and quick pressure.


Sword and shield balance attack and defense, protecting the runner and supporting the team’s advance.
Longer penalty
Chain
The chain can be thrown and retrieved. Its hits impose a longer penalty, making it a powerful tactical tool.

But essential
Runner
The only player who can score, the runner carries no weapon and relies on speed, positioning and decisions to break through.


Referees judge valid hits, penalties and match flow to keep games safe and fair.