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Weapons

Long Weapons

Long Weapons

Two-handed only

Two-handed only

Long Sword

Long Sword

The long sword combines reach and agility, ideal for head-on engagements and quick pressure.

Glaive

Glaive

A two-handed staff for striking rather than thrusting. Its long reach helps control space and maintain tempo.

Double-ended Staff

A long double-ended weapon that can strike from either end, offering more angles but requiring extra control.

Short Weapons

Short Weapons

Use both hands

Dual Swords

The long sword combines reach and agility, ideal for head-on engagements and quick pressure.

Sword and Shield

Sword and Shield

Sword and shield balance attack and defense, protecting the runner and supporting the team’s advance.

Ranged Weapons

Ranged Weapons

Longer penalty

Chain

The chain can be thrown and retrieved. Its hits impose a longer penalty, making it a powerful tactical tool.

Unarmed

Unarmed

But essential

Runner

The only player who can score, the runner carries no weapon and relies on speed, positioning and decisions to break through.

Referee

Referee

Referees judge valid hits, penalties and match flow to keep games safe and fair.